
Internal

Internal is developed by our major production team. Our team created an Itch.io to share our game with everyone and to collect data. You’ll find two builds on our Itch.io page currently. The game has gone through many changes and are noticeable from our builds on Itch.io.
Roles:
Design (Mechanics, Paper Prototypes)
Quality Assurance (Organised Play Tests)
Tools:
Unity:
Our team was comfortable with the Unity engine as we’ve all had experience with this engine.
Perforce:
Throughout our development the team is using perforce for version control.
Trello:
Trello is our main form of task management as we’ve had experience with it before, we all found it easy to get into without any issues. We used Trello for gathering testing data as well as the task management.
Draw.io:
Draw.io was used to help design the main mechanics and the layout of the game, it’s a very useful tool and the designers felt comfortable with it. Here are a couple of examples of how I used Draw.io to develop mechanics.

These tools are very important to the game development process and theses tools also helped us create our game design documents which is critical to game development as it shows the information to create the game. All game documents will be linked below their is also different versions that can be accessed.